Victoria is focused on ecosystem development and alliances for virtual and augmented reality and heading up product for the VR Funhouse game. Previously, she ran global product marketing and campaigns for NVIDIA GRID. She’s passionate about graphics products and technologies, and the way they’re changing how companies work, how students learn and how consumers and gamers play. Prior to joining NVIDIA, Victoria worked in the hedge fund industry, developing executive-level conferences and leading an association of COOs of hedge funds. Victoria has a B.A. in Public Relations and French from the University of Rhode Island.