Forging a New VRX

As VR emerges as the next computing platform (VR/AR), new lessons and old are needed to understand how to create a VRX, a user experience for the emerging platform of VR. Hear lessons learned as Rafael explains how he and his team of veteran first person game developers took their approach of creating immersive, emergent, interactive game simulations into VR. VRX covers audio, view, controls, body, navigation, motion input, object interaction, and social with lessons and examples drawn from their first project. The goal of VRX is to build a heightened sense of presence that allows for adventures. Rafael will be showing clips from Spectral to illustrate the lessons.

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Rafael Brown

Rafael Brown is a 20 year game industry veteran working in VR as co-founder of Digital Myths. Rafael is a longtime game designer and creative director, who has worked on such titles as Rage, Doom, Mass Effect, Need for Speed, Mafia, and Thief. He got into VR after early exposure at id Software working under […]