With Unity and a couple of plugins you can now easily get started and complete a prototype VR room scale experience very quickly even under an hour as this workshop will demonstrate (and even without having to code). But you'll also need to learn to avoid common pitfalls and focus on how to make a room scale experience stand out and avoid breaking presence. Go beyond the initial VR wow factor and avoid the mistakes that many room scale (and even popular) experiences make.
Dario is a senior developer evangelist at HTC. He has 20+ years experience in software development with VR, mobile, embedded, Web and enterprise. Among his various professional roles he has worked as an Android instructor, advisor, consultant, architect, author and entrepreneur. Dario is a community leader and organizes/co-organizes several meetups including NYCVRU, NY Android Developers, […]
Alex Sink is a developer and mentor with over a decade of experience in the game industry. Alex has helped build over 30 VR/AR experiences, mentored dozens of VR/AR startups, and helped build several studios. Alex is the creator of Quilt which makes Unity3d projects configurable components to be reused and remixed. Alex is currently […]