Virtual reality enables people to be immersed in carefully controlled computer-generated environments. This panel will involve an open discussion of how these environments can be used to improve the human condition across physical health, psychology, research and education. How can deep learning be used to analyze behavioral profiles and adapt environments in real time? Can we use social VR to enhance motivation and reward self-improvement through validation from others? What concepts from gamification will drive motivation to engage in physical rehabilitation? How will standardized environments change our ability to standardize interventions? What are the issues for bringing VR into real world clinical practice?
Michael Aratow is Chief Medical Information Officer of San Mateo Medical Center, an integrated delivery network which is part of the nation’s Safety Net institutions. There he is a liaison between clinicians, administrators and information technology (IT) professionals, and assists in strategy, implementation and innovation in clinical IT related matters, including bringing VR into the […]
Noah is a doctoral student studying clinical psychology at Vanderbilt University. His research focus is on using virtual reality to treat depression and anxiety. He is currently developing an Internet-based treatment for social anxiety disorder that provides cognitive restricting techniques to eliminate negative interpretation bias. He plans to conduct clinical research through free Internet-based VR […]
Dr. Sunbin Song is a Research Scientist at the National Institutes of Health, in the National Institute of Neurological Disorders and Stroke. She is investigating the use of VR in motor rehabilitation after brain injury, as well as the development of analytics for big data potentially generated by the introduction of VR into healthcare applications. […]
Chris Chin is Senior Director of VR Content at HTC Vive, where he leads the Healthcare and Education content verticals at Vive Studios. In addition to having spent over 15 years developing and producing interactive content at gaming companies like EA and Tencent, Chris has led a number of startups in the gaming, healthcare, and […]
Walter Greenleaf, PhD is a behavioral neuroscientist and a medical product developer. Walter is known internationally as an early pioneer in the medical application of virtual environment technology – he has started or managed several successful medical product companies, including Virtually Better, InWorld Solutions, and Greenleaf Medical. As a medical product developer, Dr. Greenleaf’s focus […]