This panel discussion will examine how Enterprise and Corporate use of Virtual and Augmented Reality will spur greater consumer adoption of this technology. VR has been touted in the consumer marketplace, but as was seen in the early days of Microsoft Office applications, engagement with VR in the workplace will ultimately get more consumers comfortable with the technology and make them more likely to buy it for home use.
This panel will bring together leaders from device manufacturers, content creators and brands using VR in Enterprise applications to discuss how this impacts implementation and how investors are looking at Enterprise applications for investment in VR, rather than consumer development.
As VP, Stephanie oversees both quantitative and qualitative research design and products across all digital gaming and interactive media segments for the company. A digital industry veteran, she brings deep experience in digital media and academic research, where she focused on the sociopolitical history of video games. Stephanie is an advisor for the Casual Games […]
Michael leads the fund’s investment activities in VR/AR, healthcare and IoT. His relevant investments include AltspaceVR, Baobab Studios, Felix & Paul Studios, Kite & Lightning, Meta, NextVR, and Spaces. Prior to joining Comcast Ventures in 2009, Michael was a VP/GM at Yahoo! and previously a Principal with Atlas Venture.
Marcos is currently CEO at Truth.Ventures, a consultancy focused on providing strategic guidance on corporate and product marketing to technology companies. Previously he was Head of Global Communications for Unity Technologies, the leading platform for creating 2D, 3D, VR and AR games and experiences. Before that he was the VP of Global Corporate Communications at […]
Vinay Narayan is Executive Director of VR for HTC VIVE as well as a Board Member and Adviser to a host of VR and AR focused companies, associations, and institutions. As a customer focused product strategist, he oversees the commercialization and market penetration strategies for VR. He works with the VR and AR community on […]
Rob Vawter, Director, Developer Advocacy at Samsung Electronics. Rob Vawter has worked with game and enterprise developers in VR, AR, mobile, console and PC spaces for the past 20 years. He is currently the Director of Developer Advocacy, VR & Mobile at Samsung. Prior to that he worked at several AR & mobile startups in business development […]