Audio is a ‘medium’ that is invisible, weightless, untouchable, and yet is one of the most immersive paradigms that is used across VR/AR/MR technologies and verticals. Sound recordings instantly transport people, they can give you synesthesia-like experiences of memories of times long past. Despite this vast immersive and emotive power, audio is often relegated to the “we can do it last” or “that’s easy” categories and hence the vast power and benefit of audio in our new immersive technologies is forfeited. In this panel session, experts across VR Game Development, Experience development, VR Music and VR Audio Hardware will unpack the benefit of audio to your VR/AR/MR experiences and some creative workflow and ideation approaches that will help even non-audio-savvy professionals from any vertical make use of Audio to deepen their experience.
VR Audio Evangelist for Source Sound VR – a worldwide leader in VR sound services for cinematic, game-based, and live broadcast virtual reality experiences. Linda holds an undergraduate degree in Music Engineering / Electrical Engineering (Univ. of Miami), graduate degree in Acoustics (Rensselaer) and a PhD in Audio and Acoustical Engineering (Univ. of Salford, UK). […]
Sally-anne Kellaway is the Creative Director at OSSIC, and is the biggest technical audio nerd you’ll ever meet. This brings together some of Sal’s favourite things – daydreaming, evangelising cool things, organising things and Audio Design for VR. Sal is still riding the VR hype train because she believes VR is the future of entertainment, […]
A pioneer in the field of interactive audio, Chanel Summers has been a respected game producer and designer, Microsoft’s first audio technical evangelist, and a member of the original Xbox team, having helped to design and support the audio system for that groundbreaking console and creating the first ever support team for content creators. An […]
Richard Ludlow is the Audio Director at Hexany Audio, a Los Angeles-based sound and music studio specializing in audio for games and VR. Richard oversees both the creative and business aspects at Hexany, and has worked on projects for Disney, Activision, Ubisoft, Tencent, NetEase, Coca Cola, Ford, Chevrolet, and many more. His credits include games […]