Similar to the way sports like baseball, football, and golf are religiously watched by millions of people every year, eSports is a growing market where video games are the sport, and coliseums are filled with spectators looking to see who the next champions will be.
This panel discusses Virtual Reality's future in eSports, what is being done today, and what it could look like in the not too distant future.
Neil Schneider is the Executive Director of the Immersive Technology Alliance (the ITA), the leading trade organization focused on building market viability for technologies like virtual reality, augmented reality, mixed reality, and more. Schneider is also the Founder of Meant to be Seen (mtbs3D.com), the influential gaming community that was the launch point for products […]
Your Best Friend, Radeon Technology Group. Leslie Pirritano has been in various gamer and VR-related roles over the past 15 years and is officially credited as Your Best Friend at AMD. She actively works to promote diversity within the gaming and virtual reality communities and specializes in developer relations. VR is more than a job […]
Amir Rubin, Co-Founder and CEO of Sixense, is an entrepreneur with over 20 years of experience building companies and developing products in the fields of simulation, video games, virtual reality and motion tracking. Sixense is shaped around Amir’s two fundamental tenets for virtual reality: (1) to deliver the best user experience, the technology should be […]
Riz Virk is Head of Biz Dev at SLIVER.tv, a next generation esports entertainment platform. SLIVER.tv’s unique VR experience lets users watch the world’s most popular esports games in an immersive 360 environment. Riz is also the executive director of PlayLabs, a VR/AR accelerator at MIT (www.playlabs.tv). Prior to that, Riz oversaw development of mobile […]