Virtual reality (VR) is a powerful medium for the presentation and quantitative analysis of scientific data, specifically data of an inherently spatial three-dimensional nature. The collection, or creation via numerical simulation, of such data forms the backbone of modern research in much of the physical sciences.
In this talk, I will describe how the UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES) has been developing and using VR software, hardware, and methods for the analysis of 3D scientific data and remote collaboration for more than a decade, and how this work is being affected by recent advances in commercial head-mounted display systems.
Dr. Oliver Kreylos is a researcher with the W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES), in the UC Davis Department of Earth & Planetary Sciences. Oliver has been working in virtual reality since 1998, and is the primary developer of the open-source KeckCAVES VR and visualization software stack. In his copious […]