There are several major UX challenges in VR that can be solved any number of ways. I'll discuss key examples of options, how they differ in implementation, what we can learn from the 1990s, and how to avoid best practices—for now.
Timoni West leads design on Unity’s Labs team, focusing on the future of game development and creation tools in VR. Labs’ first project, EditorVR, was introduced at Vision Summit in February 2016. Before Unity, Timoni was SVP of Design at Alphaworks, and cofounder & creative director of Department of Design.