What’s really “Holographic” in VR?

An in-depth look at the state of light fields and volumetric representations in VR today, as well as a survey of the next 1-2 years of likely developments.

Unlike last year's session, this will focus more on in-market participants, and compare and contrast different approaches with specific examples and features, while looking at existing challenges and likely near-term developments.

RyanDamm200

Ryan Damm

Ryan Damm is a filmmaker, technologist, and light field expert. He’s been shooting video since the early 90s (Hi-8 decks in a friend’s garage), and building custom film equipment since ~2000, including a fiber optic depth-of-field adapter, hardware stabilizers and automated camera trackers. You can find his writing about light fields at UploadVR, where he […]