SVVR 2017 SESSIONS

TALKS, PANELS & WORKSHOPS

PANEL: Khronos OpenXR: Converging Toward a Standard for Virtual Reality APIs

These are the early days of VR (let alone AR and MR), which presents both opportunity and challenge for developers, hardware manufacturers and users. Currently there are two open API standards, and several proprietary ones, with fundamental enough differences to provide unnecessary hurdles ...
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Transforming Healthcare With Virtual Reality

Opportunities for Virtual and Augmented Reality to transform the healthcare world are important and many. From physician training, collaboration, exposure to new treatments and techniques, to practicing on patient-specific anatomy, to pre-surgical planning, to automated disease detection and treatment, not to mention anxiety, ...
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Forging a New VRX

As VR emerges as the next computing platform (VR/AR), new lessons and old are needed to understand how to create a VRX, a user experience for the emerging platform of VR. Hear lessons learned as Rafael explains how he and his team of ...
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When VR Meets 3D Printing and Scanning

We are entering a new digital age. We have seen the process of digitization of photography, music, book and other industries. Lets explore what is happening when products around us get digital - when VR and other 3D technologies collide! As a result ...
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Lessons Learned Introducing VR in a High School

What surprised us, what didn't and what is our plan to evolve the program. Two years ago a team at the Marin County Office of Education began exploring how virtual reality could employed to engage students in a high school classrooms. We were ...
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Social Presence and Believable Virtual Characters

Social presence (or co-presence) is one of the most powerful experiences that VR enables. With current head/hand tracking solutions, a degree of social presence happens when multiple people come together in VR, and several new technologies can add to this. For virtual non-player ...
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Virtual Reality as a Scientific Instrument

Virtual reality (VR) is a powerful medium for the presentation and quantitative analysis of scientific data, specifically data of an inherently spatial three-dimensional nature. The collection, or creation via numerical simulation, of such data forms the backbone of modern research in much of ...
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State of Aframe and WebVR: Joining Your Virtual World in Aframe with Multi-User Experiences

Virtual Reality is a new technology used for building realistic experiences for games, environments, content display as well as marketing. In this session, we will talk about Web Virtual Reality and the present state of it. We will talk about different use cases ...
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Setting the Stage for Immersive Theater VR

Raúl Rubio CEO, Creative Director and Founder: Raúl Rubio Munárriz, is co-founder of MercurySteam Entertainment (Castlevania: Lords of Shadow) and Tequila Works (RiME, The Sexy Brutale). With a background and degree in Computer Engineering and classic education in visual arts, Raul ...
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PANEL: AR and VR, Road to Success

How to succeed in AR and VR as a business. Moderator David Gene Oh Building a positive community for developers to succeed in augmented and virtual reality. David Gene Oh was born in San Francisco, and studied design at the California ...
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PANEL: To Spatialize or Not to Spatialize: Audio in VR

Audio is a ‘medium’ that is invisible, weightless, untouchable, and yet is one of the most immersive paradigms that is used across VR/AR/MR technologies and verticals. Sound recordings instantly transport people, they can give you synesthesia-like experiences of memories of times long past ...
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Multifaceted Approach to Harassment in VR

In an industry dominated by men, designing new features often means designing for experiences many of those men have never encountered. Determined to provide safe environments that encourage richer communication, a team comprised primarily of women developed AltspaceVR’s Space Bubble, a feature designed ...
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Scaling VR to 100 and Beyond

Current multi-user VR means ten or so people in one space. Big gatherings will become as important to VR as they are in real life, and the VR industry will need to be able to scale quickly to make these events compelling. Philip ...
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Can Virtual Experiences Create Real Learning?

For the past two years, foundry10 has put VR in over 40 schools, community centers, and universities all in an effort to better understand the role VR can play in learning. We have data from over 1,000 youth and their teachers that address ...
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HADO is the eSports for Arcades/FECs!

HADO is the AR tech where meets eSports for Arcades/FECs! We hosted the HADO World Cup 2016 that is World’s 1st Techno Sports League using AR technology “HADO”. In 2016 HWC, 100 Players Battled The Tournament, 20,000 + Audiences watched Tournament on Live ...
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Trials of Inventing a New Medium: A Micro-Panel with Viacom NEXT & Cabbibo

David Liu and Rob Ruffler have been driving VR initiatives across Viacom for over a year, recently shipping Sundance and SXSW favorites “Chocolate” and “The Melody of Dust”. In this micro-panel, the two creative executives from Viacom NEXT share their learnings and insights ...
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Education And Virtual Reality

In late 2016 and early 2017 education emerged as an important area of focus and growth for modern virtual reality hardware manufacturers and platforms. Oculus announced a $10M commitment to education content. HTC launched 'VR For Impact' to support the creation of non-gaming ...
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VR in AR: Students Using VR Technology to Solve Problems in Arkansas

The EAST program serves 20,000 students from 235 schools across 5 states. We give students access to technology such as: ArcGIS software, 3D printers, robotics, and Virtual Reality applications. We then challenge those students to use the technology to help solve problems in ...
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Expanding the VR Ecosystem

VR came into living rooms less than a year ago and has already captured the public imagination in a way that's reminiscent of other rapidly mass adopted technology such as HDTVs, smartphones and tablets. Yet VR's potential is greater than a single device ...
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PANEL: Improving the Human Condition through Virtual Reality: An Open Discussion

Virtual reality enables people to be immersed in carefully controlled computer-generated environments. This panel will involve an open discussion of how these environments can be used to improve the human condition across physical health, psychology, research and education. How can deep learning be ...
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VR for Stress Inoculation: Transforming Patient Care at Lucile Packard Children’s Hospital Stanford

This session will offer a rare glance into one of the most high-profile VR Studies in the medical field. Project Braveheart is the first Virtual Reality study developed at LPCH, in partnerships with Virtual Ventures and Oculus. With a focus on stress inoculation, ...
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How Brands are Engaging in VR

Rick Davis, REWIND's General Manager for North America, discusses how brands are using VR to delight customers and expand the experience through mass press pick up. With case studies ranging from the launch of Jaguar's I-PACE concept car through to the epic spacewalk ...
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The Economics of VR Arcades

Looking at the VR market, arcades are the big thing solving the confined space issue at home and making VR a more social experience that you can share with friends. The challenges come for operators with the economics of the space used in ...
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New Developments in the OSVR Software Platform

In the past year, the OSVR software platform has been significantly enhanced in three main areas:
- Code to assist in high-performance rendering, including asynchronous time warp, support of dual-port HMDs, graphics compositor and more.
- Support of numerous new HMDs, peripherals and ...
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speaker_fusedvr

AR/VR 101: Training for the VR Revolution

Want to get started in VR/AR? Struggling with how to get serious about content creation? Or, just looking to understand the endless jargon (asynchronous timewarp, anyone)? Join the FusedVR team for a walk-through of how to jumpstart your VR/AR career. We’ll also discuss ...
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The Reality of VR/AR Growth

“VR will be big, AR will be bigger and take longer.” What sounded revolutionary 2 years ago has become accepted wisdom. But now we’ve got 12 months of real world performance and major tech players’ strategies emerging. And that’s changed our views on ...
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speaker_michael

AI in VR

During this session, attendees will learn about the intersection between the emerging fields of Artificial Intelligence and Virtual Reality, including some of the work IBM Watson is doing with Interactive Speech Interfaces and Chatbots in VR. From applications in science, training, therapy, rehabilitation, ...
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speaker_larry

VR Animation Leaps Forward

Telling a good story in VR requires deep technical expertise, but where do you pick-up that expertise in a brand new industry? Early on I was captivated by the possibilities of Virtual Reality, but it wasn’t quite ready yet. After years at Pixar ...
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Building Cinematic VR Experiences (Presented by Unity Technologies)

How do you tell stories in virtual reality? Powering one of the largest creative communities in the world, Unity is also now the leading engine for VR development. Join us to learn more about the tools and techniques VR pioneers are using, as ...
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PANEL: vSports: When VR Meets eSports

Moderator Neil Schneider Neil Schneider is the Executive Director of the Immersive Technology Alliance (the ITA), the leading trade organization focused on building market viability for technologies like virtual reality, augmented reality, mixed reality, and more. Schneider is also the Founder ...
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The Once & Future Web

Computing is becoming three dimensional, and the web will change with it. What attributes of the classic web that we love will we bring forward, and what new qualities will we need to add? This talk will look at the big picture of ...
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Monetization from Location-Based VR for Gaming Studios

We believe that VR Arcades will be critical to the growth of VR, since arcades provide the core of the VR experience without forcing the consumer to invest in expensive hardware or dedicated tracking space. Currently, VR Arcades can leverage the existing infrastructure of ...
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Building a Virtual Kyoto

KYOTO VR is a virtual reality production studio founded in 2016 that is dedicated to documenting and spreading the beauty of Kyoto to the world through true-to-life recreations of the city’s most beautiful and sacred spaces in fully immersive virtual environments.
Kyoto was ...
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speaker_tristan

A Year in B2B VR: Noitom’s Journey from Game Room to Boardroom

Over the last year, Noitom has focused on bringing its VR and Motion Capture technology into the realm of B2B, forging and testing new ways in which it can be used to enhance industries such as automobile, entertainment, theme parks, exhibitions, real estate, ...
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Enterprise: VR’s True Killer App

This panel discussion will examine how Enterprise and Corporate use of Virtual and Augmented Reality will spur greater consumer adoption of this technology. VR has been touted in the consumer marketplace, but as was seen in the early days of Microsoft Office applications, ...
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What’s Next for Live Adult VR

VR porn is a fast-moving, high-growth space, and possibly the first market within VR to become profitable. The past year has seen a series of interesting developments and, although the adult VR industry still has a long way to go, there are already many ...
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The Unique Requirements of VR for Public Attractions

A treadmill for home use won't survive more than a few days at a gym or health club where the usage parameters are much different. Similarly, VR goggles for home use are ill-suited to the special requirements of public attractions: amusement parks, arcades ...
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Cinematic Bjork Experience

Analog have created a technically ambitious virtual reality experience for Björk’s track Notget, from her 2015 album Vulnicura. It forms part of Björk’s ongoing exploration of the creative potential of VR in the context of music and performance. Notget VR places the audience ...
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From Mock-up to Medium: Why VR is Doing Better Than We Think

After a seemingly lackluster year of high costs and low returns, the virtual reality industry has been dismissed as an overhyped novelty in 2016. However, as with any medium, growth comes gradually after the disappointment of unmet and unwarranted expectations. Despite lagging consumer ...
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VR Developments in Asia

With so many developments in Virtual Reality from the US being reported on tech news wires, the rest of the world seems to be left out where VR is concerned. But this is far from the truth. From Singapore to Malaysia, Japan to ...
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VR Gannen: The Past, Present, and Future of Japanese VR

The VR market is growing slower than expected, adding pressure on early adopters to monetize their VR contents today. In this talk, Takayuki Fujii will share the current state of VR in Japan, including a few case-studies which are already turning a profit ...
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The Immersive Web – WebVR

This panel will bring together various specialists working on WebVR to discuss the current capabilities, challenges, and future of this medium on the Web. Moderator: Damon Hernandez WebVR Ninja, Samsung Tony Parisi Head of VR and AR, Unity ...
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VR As A Learning And Healing Tool In Medicine

As VR begins to be adopted across the enterprise and health care, it’s time to explore the impact the immersive medium can have on patient care and medical training. In this presentation, BioflightVR’s Rik Shorten addresses the steps it takes to design meaningful ...
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speaker_GOROman

Diving into the Japanese Indie VR Dev Scene

VR development in Japan has taken flight, spawning lots of creative VR content - from games and entertainment to VR utilities and tools. In this session, GOROman will introduce the audience to Japan's passionate indie VR dev scene. GOROman As one ...
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Designing VR Learning Apps To Educate Curious Minds

Humans are born curious. We learn by experiencing everything around us. Creating compelling VR learning apps requires us to create worlds worthy of that curiosity. In this presentation Peabody award winning writer/producer Steve Holtzman takes you on his journey from making the Emmy ...
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VR Development Best Practices: Putting the Fun in VR Funhouse

VR Funhouse is a high end experience built in Epic's Unreal Engine 4. This talk will dive into the lessons learned through the production of VR Funhouse and how we tackled the many unique challenges of VR. We’ll cover performance, comfort, physics simulation ...
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Using a Depth Camera to Easily Create “Mixed Reality” of Your VR

An in-game engine ability to create a final composite is now possible and I'll go step by step on how to accomplish this cheaply and quickly for your MR promo or asymmetric experience. Dario Laverde Dario is a senior developer evangelist ...
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The Truth about Your Assets: A Crash Course in 3D Art for Virtual Reality

While many of the lessons in 3D modeling, animation, texturing, materials, and rendering apply for virtual and augmented reality applications, navigating and discussing the different areas of the asset creation pipeline can be a challenge. In this workshop, we'll cover important topics related ...
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The Future of Eye Tracking Technology in VR (Presented by Tobii)

Join Tobii, the leader in eye tracking technology, to discuss the current state of eye tracking technology VR. Eye tracking is becoming a VR industry standard, and in this session Joakim Karlén, Director of Product Management, VR and Middleware, Tobii Tech will talk ...
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What’s really “Holographic” in VR?

An in-depth look at the state of light fields and volumetric representations in VR today, as well as a survey of the next 1-2 years of likely developments. Unlike last year's session, this will focus more on in-market participants, and compare and contrast ...
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Getting Roomscale Right: A Hands-on Workshop

With Unity and a couple of plugins you can now easily get started and complete a prototype VR room scale experience very quickly even under an hour as this workshop will demonstrate (and even without having to code). But you'll also need to ...
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Creating the Matterport VR Content Ecosystem

Matterport VR has democratized VR content creation by creating technology to allow practically anyone to capture a real world space and share it in VR. Join the co-founder and the Head of VR from Matterport as they describe the developments that have helped ...
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Constructing the Social VR Web

Gavan Wilhite is the cofounder of AltspaceVR, the premiere app for hanging out with others in virtual reality. AltspaceVR also offers one of the fastest ways to build cross-platform games that have an automatic community. The AltspaceVR SDK is a way of making ...
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A Peek into the US Navy’s Mixed Reality Lab

This is an opportunity to see what the BEMR Lab, a US Navy Mixed Reality Lab, is working on. Discussion will cover what hard problems we're focusing on, and how our goal is to use commercially developed hardware to reduce cost within the ...
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BMW Design & VR

This session will talk about current enhancements for the design process at BMW based on VR.
An outlook into the future regarding possible new applications and challenges will be made as well. Patrick Dahms Patrick Dahms, Advanced Technical Artist for VR/MR ...
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Artificial Intelligence and New Reality

Liesl is the founder CEO of Cognea Artificial Intelligence, which was acquired by IBM and is now an integral part of Watson. She will talk about the role of AI in virtual and mixed reality, how it will be embodied and interact with ...
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17 Projects and 6 Platforms Later: Key Lessons from Rapid Prototyping over the Past 2.5 Years

Want to learn the ins and outs of a new VR platform quickly? Brush up on coding skills you haven't used since that one class in college? In this session, Liv Erickson highlights the key lessons learned about creating immersive content in the ...
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Open Source Declarative VR/3D Environment

WebGL and three.js allowed browsers to display 3D content, but not everyone wants to write code for everything. Declarative languages like HTML bring these capabilities to more people. Any declarative language that is to run inside the browser must integrate and “play nicely” ...
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Workshop: 360 Video in Unity

With the release of Unity 5.6, using video inside unity will be easier than ever. This workshop will show a few different ways to utilize Unity to add interactivity to 360 videos or stills. Suzanne Leibrick VR Nanodegree Course Developer, Udacity ...
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Medical Applications of VR and AR Technology

Medicine and health care will be one of the largest and deepest markets for virtual reality and augmented reality technology. This workshop will bring together the leading research scientists, clinicians, and entrepreneurs to discuss the opportunities and challenges of developing clinical and wellness ...
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Intellectual Property Issues in VR

Patents, Trademarks, Copyrights and Trade Secrets are all applicable in VR. Some are very different from other fields. Join Attorney Edwin Steussy on a quick a trip through the ins-and-outs of intellectual property as it applies to VR. "Intellectual Property—The Only Property Worth ...
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No User Manuals Allowed–Creating Immersive In-App Tutorials

Although VR has the potential to be more intuitive than any other medium, it is most often not. A primary reason for this is that we often build for demos assuming an expert will be available to explain the interface, answer questions, and ...
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Everything You Need to Know about VR in China

1. An updated overview of the VR landscape in China: Who are the winners and losers in 2016; where are the big players and game changers and what they are up to; what can we expect in 2017.
2.What are some of the ...
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PANEL: VR Fundraising in 2017

Varun Jain Varun is an Investment Manager at Qualcomm Ventures and is based in San Francisco. He joined QCV in 2014 and is responsible for driving Seed and Series A investments in North America. He recently led QV’s investment in Navdy ...
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